What Makes a Monster, Pt. III
Essays 2 Comments »First, I want to clarify one thing: When I’m talking about “monster” here, I’m talking about the fictional archetype appearing in literature, cinema, video games, comic books, television, fairy tales and myths, works of art, etc. I am definitely not trying to define a ”real-life monster.” Ted Bundy is definitely a ”monster” in the generic since - he was certainly more terrifying, depraved, and destructive than many fictional monsters - but he’s not the kind I’m interested in defining, unless it’s part of a discussion of an “archetypal serial killer” as portrayed in art.
This is important for my next line of thought, which was inspired by interesting comments from Steve that made me start thinking about the difference between a “villain” and a “monster” (again, the fictional archetypes…). Though I believe that a monster can (and often is) a villain, and villains can sometimes be monsters, I think there is a distinction between the two and being one doesn’t ensure the other…
I started by going back to Wikipedia, which defines “monster” as “any of a large number of legendary creatures which usually appear in mythology, legend, and horror fiction…” and as “a gross exception to the norms of some ecosystem… Usually characterized by an ability to destroy human life or humanity…” Wikipedia defines a “villain” as: “an ‘evil‘ character in a story, whether an historical narrative or, especially, a work of fiction. The villain usually is the bad guy, the character who fights against the hero…”
Even the most basic Freshman lit courses teach us that a villain has a very specific role in fiction: to oppose the hero. A beginning screenwriting course will teach you that you need conflict to tell a good story, and the most recognizable form of conflict occurs when you have two “characters” with opposing goals - a hero (protagonist) and his villain (antagonist). The protagonist and antagonist come in many forms and shades, but through this conflict, we ultimately learn something about ourselves and the human condition. Given this definition, many monsters are also ”villains”: Ripley’s goal is survival, but the alien wants to eat her (though I’d point out that The Company and Ash are much more sinister villains…); Reese wants to protect Sarah Connor, but the Terminator wants to kill her; Chief Brody wants to make the beaches safe, and the shark wants to eat him and anyone else it comes across (the mayor is also a villain standing in the way of Chief Brody’s goal).
If a “villain” has a specific role, what is the monster’s role in fiction and art? How does it teach us something about ourselves and the human condition? Again, I’d suggest that the monster’s role is to confront us with primal and universal fears (Criteria #1 in previous posts). The most successful monster stories dig deep into our psyches to draw out fears that can challenge, unsettle, warn, or inpsire us. We are confronted by: things we didn’t even know we feared (the fear that one day our kids will turn on us like they do in The Brood and Frankenstein); hard and sad truths that we will hopefully strive to overcome (we fear other races as much as the flesh-eating zombies in Night of the Living Dead); aspects of the monster with which we can identify and recognize within ourselves (fear that our own greed, loneliness, “otherness,” etc. will compel us to do wrong); and things we should fear but don’t actually respect enough (science in Frankenstein and The Fly, or atomic power in Them!). In these last two incarnations, monsters continue to serve as powerful cautionary figures, just as they do in folk tales: don’t go into the woods alone; don’t play god; take care of the planet and don’t piss off Mother Nature; keep
your hubris in check; be responsible and don’t let that Jason kid drown in the lake while you’re off having a good time; and just don’t be a jackass to your fellow man because, although bad things can happen to good people, the jackass always gets it worse in the end.
In reviewing the criteria oultined previously, I had thought to add a #4 dealing with presentation and/or appearance, something along the lines of: ”Monsters are generally uncanny in appearance or behavior, setting them apart from humans and/or others of their kind.” Some of the most memorable monsters have physical traits that remind us of the fears they embody: the stitches on Frankenstein’s Monster remind us that he was pieced together from dead bodies; the Alien seems to wear his bones on the outside, resembling a skeleton and reminding us that it’s a walking death machine; Leatherface wears a bloody apron and a skin mask to remind us that we are just prey to be butchered and bled like animals, eaten, and even worn (plus, he’s deformed under the mask). I can think of very few monsters who don’t have this trait. Even Hannibal Lecter has his creepy stare.
But, the longer these lists get, the more there is to parse… Thoughts?